free hit counter For a Company That Claims to Be Picky, Sony Sure Loves Porting Their First-Party Games to PC – My Blog

For a Company That Claims to Be Picky, Sony Sure Loves Porting Their First-Party Games to PC

Sony executives love talking about how incredibly selective they are when choosing which PlayStation exclusives deserve the PC treatment. In fact, according to a recent interview from earlier today, every decision is thoughtful, measured, and deliberate.

Meanwhile, the actual porting schedule tells a completely different story. Nearly every major first-party title eventually makes its way to PC, usually within 12-24 months of console release.

For a company that claims to be so very picky about PC ports, Sony sure seems to love porting everything they can get their hands on.

Sony’s selective PC strategy looks suspiciously unselective

The corporate messaging around PC ports has reached peak absurdity. Sony Interactive Entertainment president Hideaki Nishino and PlayStation Studios head Hermen Hulst recently doubled down on their “very measured approach” to bringing games off-console.

According to the latest business interview (via Push Square), the strategy is apparently bulletproof:

It’s important to realize that we’re really thoughtful about bringing our franchises off-console to reach new audiences, and that we’re taking a very measured and deliberate approach in doing that.

This sounds incredibly reasonable until you look at the actual release calendar. God of WarHorizonDays GoneMarvel’s Spider-ManUnchartedThe Last of Us, Ratchet & Clank, and countless others have all made the PC jump. The “selective” approach seems to select pretty much everything eventually.

The hardware showcase argument gets even more ridiculous when executives claim exclusives demonstrate PlayStation‘s technical superiority:

Particularly on the single-player side, our tentpole titles; they’re such a point of differentiation for the PlayStation console. They’re real showcases of the performance and quality of the hardware, so we want to ensure that players get the best experience from these titles.

Except PC versions consistently run better than their console counterparts. Higher framerates, better graphics, and most importantly, PC versions have mod support. If these games truly showcase hardware performance, PC is making PlayStation look pretty weak by comparison, no?

PlayStation fans aren’t buying the corporate speak anymore

Sony PlayStation promotional banner featuring the words "Only on PlayStation" written in bold over a screenshot of Days Gone gameplay.
Terms and conditions apply™. | Image Credit: PlayStation/YouTube

The disconnect between Sony’s messaging and reality has created genuine frustration among console loyalists. The Spider-Man 2 PC launch earlier this year perfectly captured this tension.

PlayStation fans felt betrayed that Sony prioritized a PC port over additional story content for the game. Mere fifteen months after the “exclusive” release, the game was heading to PC with no meaningful post-launch content for console players who supported it first.

We’re very thoughtful about how, and if, we bring these titles to other platforms.

— Hermen Hulst

This pattern repeats constantly. Console players pay full price for “exclusives” that become widely available shortly after. Sony’s corporate speak about being “thoughtful” rings hollow when the strategy appears to be “port everything, just wait a bit.”

The real strategy seems obvious: maximize console sales with exclusivity promises, then double-dip with PC revenue once the initial hype dies down. Sony gets to have their cake and eat it too, while fans feel increasingly foolish for believing in console exclusivity.

Sony‘s executives can keep talking about measured approaches and thoughtful decisions. But the release schedule speaks louder than corporate interviews. When every major exclusive eventually hits PC, claiming selectivity becomes meaningless corporate theater designed to keep console fans from jumping ship too early.

What’s your take on Sony’s PC porting strategy? Do you believe their claims about being selective, or is this just corporate speak to manage console fan expectations? Share your thoughts below!

This post belongs to FandomWire and first appeared on FandomWire

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